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Official Liar's Dice Rules

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Liar's Dice is a classic bluffing game that can be played with two or more players. It's known for its strategic and psychological elements, making it a fun and engaging game for players of all ages.

Objective

The goal of Liar's Dice is to be the last player remaining with at least one die. Players lose dice as they get caught in lies or make incorrect challenges.

Components

  • Dice

  • 1 cup per player (to shake and conceal the dice)

Setup

  1. Distribute Dice and Cups: Each player receives five dice and a cup.

    1. Note: The more dice each player has, the longer the game. You can raise or lower the number of dice given to each player based on the number of people playing. For example: if there are 10 people playing, you should give out around 3-5 dice each. If there are 6 people playing, you should give out 5-7 dice each.

    2. The number of dice given to each player depends on how long you want the game to last!

  2. Determine First Player: Decide who will go first through any chosen method (e.g., roll a die, draw straws, etc.).

Gameplay

  1. Roll Dice: Each player shakes their dice in their cup and then slams the cup upside down on the table, keeping the dice hidden underneath. Players can look at their own dice secretly.

  2. Bidding: The first player makes a bid based on the quantity and value of dice they believe are present under all cups (e.g., "four threes" means there are at least four dice showing the value three).

    1. One's Are Wild!: Ones are wild and can represent any face value in a call. The exception is if the first call in the round has a 1 in it. For example, if the first player of the round calls two 1’s, then for the rest of the round, a 1 can only represent the face value of 1 and no other number. Note: 1's can be called by any player on their turn in the round, regardless if they went first.

  3. Next Player's Turn: The next player can either:

    • Raise the Bid: Increase the quantity, the value, or both (e.g., "five threes" or "four fours").

    • Challenge the Bid: If a player thinks the bid is too high, they can challenge it by calling "liar".

  4. Reveal Dice: If a bid is challenged, all players reveal their dice.

  5. Determine Outcome:

    • Correct Challenge: If the bid is false (fewer dice showing the bid value), the bidder loses one die.

    • Incorrect Challenge: If the bid is true (equal to or more dice showing the bid value), the challenger loses one die.

  6. Next Round: The game continues with the next player in turn making a new bid, starting from the player who lost a die in the previous round.

Special Rules

Exact Quantity Bid: If a player bids the exact quantity of dice showing the bid value and another player calls "liar" on this bid, the player making the correct bid wins, and the challenger loses one die.


Winning the Game

  • The game continues until only one player has dice remaining. That player is the winner.

Tips for Playing

  1. Bluff Strategically: Try to gauge the probability of the current bid being true and use that to make educated bluffs.

  2. Observe Opponents: Pay attention to opponents' bidding patterns and behavior to detect bluffs.

  3. Manage Dice Loss: Be cautious with challenging bids, as losing dice reduces your chances of winning.

Liar's Dice is a game of deception, observation, and probability. Enjoy the thrill of outwitting your opponents and becoming the last player standing with dice!

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