Official Salem 1692 Rules
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Objective:
Villagers aim to identify and eliminate all the witches.
Witches aim to eliminate all the villagers or create chaos without being discovered.
Setup:
Players: 4-12 players.
Roles:
Villagers: Each player receives a role card indicating their identity and special abilities (if any). Villagers work together to identify witches.
Witches: A portion of the players will secretly be witches. They have special abilities and work to undermine the villagers.
Moderator: One player (or an external moderator) oversees the game, ensures that rules are followed, and guides the narrative.
Role Cards:
Shuffle and distribute role cards to each player. Each card should be kept secret.
Game Board and Components:
Town Board: Represents different locations in Salem.
Event Cards: Used to introduce various events and challenges during the game.
Action Tokens: Used by players to perform actions or use abilities.
Starting Setup:
Place the Town Board in the center.
Give each player their role card and any associated tokens.
Prepare the Event Deck and place it face down.
Gameplay:
The game is played in a series of rounds, with each round consisting of the following phases:
Night Phase:
Witch Actions: The witches secretly discuss and decide on actions, such as targeting a villager for elimination or causing chaos.
Moderator Actions: The moderator guides the witches' actions and manages the game flow.
Day Phase:
Event Resolution: Draw an Event Card and resolve its effects, which may include introducing new challenges or changing game conditions.
Discussion: Players discuss the events of the night and share their suspicions and theories.
Accusation: Players can accuse others of being witches. Accusations are discussed and voted upon.
Execution: If a player is voted to be executed, their role is revealed, and they are removed from the game.
Action Phase:
Villager Actions: Villagers can use special abilities or items to investigate, protect, or influence other players.
Witch Actions: Witches may use their powers to disrupt the villagers or deceive them.
End of Round:
Check Victory Conditions: Determine if any victory conditions have been met, such as the witches successfully eliminating all villagers or the villagers identifying and executing all witches.
Winning:
Villagers Win: If all witches are identified and eliminated.
Witches Win: If all villagers are eliminated or the witches achieve their objective.
Tips for Playing:
Communicate Carefully: Share information and suspicions with other players to uncover the witches, but be cautious of deceptive tactics.
Use Special Abilities Wisely: If you have special abilities or items, use them strategically to advance your goals.
Pay Attention to Events: Events can significantly impact the game, so adapt your strategy accordingly.
Example Setup:
Roles: Include roles such as Villager, Witch, and any special roles with unique abilities.
Event Deck: Contains various events that affect the game dynamics.
Moderator: Oversees the game, manages role actions, and ensures smooth gameplay.
Note: For detailed rules and gameplay instructions, please refer to the official rulebook PDF at the top of the page.