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Official Trouble Rules

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Trouble is a classic board game that's easy to learn and fun to play. This game is perfect for families and players of all ages. Here's a breakdown of the game's rules:

Objective

The goal is to be the first player to get all four of your colored pegs from the "Start" to the "Finish" area by moving around the board.

Setup

  1. Game Board: The board features a circular path with spaces for pegs to move around, and a central "Pop-O-Matic" die roller.

  2. Pegs: Each player chooses a color and takes four pegs of that color. Place all pegs in the "Home" area of your color.

  3. Players: The game is designed for 2 to 4 players.

Gameplay

  1. Starting the Game:

    • Players take turns pressing the Pop-O-Matic bubble to roll the die.

    • The player who rolls the highest number goes first, and play continues clockwise.

  2. Rolling a Six:

    • To move a peg from "Home" to the "Start" space, you must roll a six.

    • If you roll a six, you get an additional roll. You can move a peg out of "Home" or move one of your pegs already in play.

  3. Moving Around the Board:

    • On your turn, pop the die and move one of your pegs forward the number of spaces indicated by the die.

    • Pegs move in a clockwise direction around the board.

  4. Bumping:

    • If your peg lands on a space occupied by another player's peg, that peg is bumped back to its "Home" area, and the player must roll a six to move it back onto the board.

  5. Safe Spaces:

    • Some versions of Trouble have spaces marked as safe. If a peg lands on a safe space, it cannot be bumped.

  6. Getting to the Finish:

    • Once a peg has completed the circuit around the board, it moves into the "Finish" area.

    • An exact roll is required to move a peg into the Finish.

Winning the Game

The first player to move all four of their pegs into the Finish area wins the game.

Strategy Tips

  1. Rolling a Six: Maximize your chances by rolling multiple times to get pegs out of "Home."

  2. Bumping: Keep an eye on your opponents' positions and try to bump them back to slow them down.

  3. Safe Spaces: If available, aim for safe spaces to protect your pegs from being bumped.

Variations

  1. Team Play: Play in teams where you work together to get all team pegs to the Finish.

  2. Custom Rules: Add house rules like requiring double rolls to enter the Finish area or introducing penalty spaces.


Trouble is a game of luck and strategy, making it a fun and engaging experience for players of all ages. Enjoy the excitement of the Pop-o-Matic die and the race to the finish line!

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