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Official Summer Camp Rules

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Summer Camp is a deck-building game where players compete to become the ultimate camper by collecting merit badges and advancing their campers along different activity paths.

Objective:

The objective of Summer Camp is to earn the most badges by the end of the game by progressing along three different paths on the game board.

Setup:

  1. Board Setup:

    • Place the game board in the center of the table.

    • Shuffle the three different path decks (each corresponding to a different type of camp activity) and place them face down next to their respective paths.

    • Place the badge tokens near the board.

  2. Player Setup:

    • Each player chooses a color and takes the corresponding player pieces.

    • Each player places one of their pieces at the start of each of the three paths on the board.

    • Each player draws five cards from the starter deck to form their starting hand.

Game Play:

  1. Turn Sequence:

    • On a player’s turn, they can play cards from their hand to move their pieces along the paths or to perform special actions.

    • After playing cards, the player draws back up to five cards from their deck.

  2. Movement:

    • Each card in the player's hand has a movement value and can be used to move a piece along the corresponding path by the number of spaces indicated on the card.

    • Players can only move one piece per turn unless they have a card that allows otherwise.

  3. Special Actions:

    • Some cards have special actions that can be played instead of moving, such as drawing extra cards, moving additional spaces, or affecting other players' pieces.

  4. Path Progression:

    • Each path has several checkpoints where players can earn badges.

    • The first player to reach a checkpoint earns the badge for that checkpoint.

    • If another player reaches the same checkpoint later, they do not earn the badge.

  5. Deck Management:

    • When a player’s deck runs out of cards, they shuffle their discard pile to form a new deck.

    • Players can acquire new cards from the path decks by landing on certain spaces or by using special actions.

Winning the Game:

  • The game ends when a player reaches the final space on any one of the three paths.

  • Players then count their badges, and the player with the most badges wins.

  • In case of a tie, the player with the most cards left in their deck wins.

Additional Rules:

  • Trading Cards: Players can trade cards with other players, but only on their turn.

  • Team Play: Players can form teams and combine their badges at the end of the game to determine the winning team.

Variations:

  • Shorter Game: Play until a player reaches the third checkpoint on any path.

  • Longer Game: Play until a player reaches the final space on all three paths.

Summer Camp offers a fun and engaging experience for players who enjoy deck-building games with a competitive twist.

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