Official Articulate Rules
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Objective: In Articulate!, the goal is for teams to correctly guess as many words as possible based on descriptions given by their teammates. The first team to reach the finish space on the board wins.
Setup:
Players: 4 or more players, divided into teams.
Components:
Game board with a track leading to the finish.
A deck of cards with six categories: Object, Nature, Action, World, Person, and Random.
A spinner to determine categories.
A timer.
Player pawns.
Starting the Game:
Divide players into teams with at least two players per team.
Place the board in the center and each team's pawn on the starting space.
Shuffle the deck of cards and place it near the board.
Teams decide who will be the first describer for their team.
Gameplay:
Describing Words:
The describer draws a card and has 30 seconds (or one turn of the timer) to describe as many words from the card as possible.
The describer cannot say the word or any derivative of it but must describe it in any other way. For example, if the word is "elephant," you might say, "A large, gray animal with a trunk."
Teammates must guess the exact word on the card. Each correct guess allows the team's pawn to move forward on the board.
Categories:
Each card contains one word from each of the six categories. The describer must stick to the chosen category until their team decides to switch or they move on to a new card.
Passing:
If the describer or team gets stuck, they can pass on a word and move to the next one on the card. However, they cannot return to the passed word later.
Special Spaces:
Some spaces on the board have special instructions, like losing a turn or moving additional spaces. Teams must follow these instructions when they land on such a space.
Winning the Game:
The first team to reach the finish space on the board wins the game.
If time runs out before reaching the finish, the team furthest along the board is declared the winner.
Variations:
All Play: In this variation, both teams guess the word simultaneously, adding more competition and tension.
Speed Round: Add an additional challenge by shortening the timer to 20 seconds per turn.
Note: For detailed rules and gameplay instructions, please refer to the official rulebook PDF at the top of the page.