Last Updated on July 7, 2026 by The Official Game Rules Team
UNO All Wild! is an exciting twist on the classic UNO game that takes the fun and unpredictability to a whole new level. This version of the game removes most of the traditional numbered cards and focuses entirely on action cards, adding more strategy and chaos to each round. With the game’s unique mechanics, players can enjoy an unpredictable and fast-paced experience as they try to be the first to get rid of all their cards. This page provides the official rules to UNO All Wild! to ensure you can jump right into the action and have a blast.
Enjoy UNO? Make sure to check out UNO Splash, UNO Flip Attack, and UNO Show ‘Em No Mercy to raise the stakes and elevate your uno game nights!
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How to Play UNO All Wild!
What Comes in UNO All Wild?
UNO All Wild includes:
- 112 cards
- Metal storage tin (in most editions)
- Rule sheet
The game supports 2 to 10 players and is recommended for ages 7 and older.
Just like traditional UNO, the goal is simple:
Be the first player to play every card from your hand.
The biggest difference is that there are no numbered cards and no colored cards to match. Every card is already a Wild card.
UNO All Wild Cards Explained
Unlike classic UNO, nearly every card has a special ability. Knowing exactly how each card works is the key to winning.
Wild Card
The standard Wild card is the only card in the game that does not perform a special action. It simply counts as a regular card that allows you to reduce your hand by one. Unlike traditional UNO, choosing a color has no effect because colors aren’t used during gameplay.
Example
You have three cards left:
- Wild
- Wild Skip
- Wild Draw Four
You may simply play the Wild card with no additional effect.
Wild Skip
The next player immediately loses their turn. Play then continues with the following player.
Example
Players:
- Anna
- Ben
- Chris
- Dana
Anna plays a Wild Skip.
Ben is skipped entirely, so Chris takes the next turn.
Wild Skip Two
The next two players both lose their turns. This card becomes especially powerful in larger games because it can completely skip over half the table.
Example
Players:
- Anna
- Ben
- Chris
- Dana
Anna plays Wild Skip Two.
Both Ben and Chris miss their turns.
Dana now plays next.
Two-player rule
With only two players, your opponent misses two consecutive turns, allowing you to play twice in a row.
Wild Reverse
This card changes the direction of play. If the game has been moving clockwise, it immediately switches to counterclockwise. If it was already moving counterclockwise, it switches back.
Example
Current order:
Anna → Ben → Chris → Dana
Anna plays Wild Reverse.
Play now goes:
Anna → Dana → Chris → Ben
Wild Draw Two
The next player must:
- Draw two cards.
- Skip their turn.
They cannot play immediately after drawing.
Example
If Ben is next after your turn and you play Wild Draw Two:
- Ben draws two cards.
- Ben loses his turn.
- Chris plays next.
Wild Targeted Draw Two
Instead of affecting the next player, you may choose any player at the table. That player draws two cards. Unlike Wild Draw Two, they do not lose their next turn.
Example
Anna notices Chris only has two cards left.
Instead of attacking Ben, she plays Wild Targeted Draw Two and chooses Chris.
Chris adds two cards to his hand but still gets to play when his turn arrives.
This makes the card excellent for slowing down the player who’s closest to winning.
Wild Draw Four
The next player must:
- Draw four cards.
- Skip their turn.
Unlike classic UNO, this card has no restrictions.
Since there are no colors in UNO All Wild, you can play Wild Draw Four whenever it is your turn.
Example
Dana plays Wild Draw Four.
Emma immediately draws four cards and loses her turn.
Play continues with Frank.
Wild Forced Swap
This is one of the most dramatic cards in the game. When played, you must choose another player and exchange your entire hand with theirs. The swap is mandatory.
Example
You have eight cards.
Another player only has one card.
You play Wild Forced Swap.
Now you receive their single card while they receive your eight cards.
Since you now have one card remaining, you must immediately say “UNO!”
The same rule applies if the other player ends up with one card after the swap.
Setting Up the Game
Getting started only takes a minute.
- Shuffle all 112 cards.
- Deal seven cards to every player.
- Place the remaining cards face down to form the Draw Pile.
- Turn over the top card to begin the Discard Pile.
Normally, the player sitting to the dealer’s left goes first.
What if the first card is an Action card?
Unlike traditional UNO, simply ignore the action on the first card turned over. Its effect is not activated. Play begins normally.
UNO All Wild Gameplay
Gameplay is much simpler than classic UNO because there are no matching rules.
On your turn:
- Play any one card from your hand.
or
- If you somehow cannot play (which is extremely uncommon), draw according to the official rules being used.
Because every card is Wild, every card is always playable.
Whenever you play an Action card, immediately resolve its effect before the next player’s turn begins.
Remember to Say “UNO!”
Just like every other UNO game, players must announce “UNO!” when they have exactly one card remaining. If you forget and another player catches you before the following player begins their turn, you must draw two penalty cards.
Example
Sarah plays her second-to-last card but forgets to say “UNO!”
Before James starts his turn, Emma points out the mistake.
Sarah immediately draws two cards.
If no one notices until after James begins playing, Sarah avoids the penalty.
Winning the Game
A round immediately ends when one player successfully plays their last card. That player wins the round. Most casual games simply start another round. However, official rules also include an optional scoring system.
Optional Scoring Rules
If you’d like to play several rounds instead of stopping after one winner, keep score after every round.
- The winner earns points equal to the total value of every card left in the other players’ hands.
- Continue adding points after each round until someone reaches 500 points.
- That player wins the overall game.
Card Values
| Card | Points |
|---|---|
| Wild | 20 |
| Any Wild Action card | 50 |
Example
After winning a round:
One opponent has:
- Wild (20)
- Wild Draw Four (50)
Another opponent has:
- Wild Skip (50)
- Wild Reverse (50)
Your score for the round is:
20 + 50 + 50 + 50 = 170 points
UNO All Wild Strategy Tips
Although luck plays a role, smart decisions can dramatically improve your chances of winning.
Save Forced Swap for Emergencies
Don’t immediately use Wild Forced Swap.
If another player is about to win, swapping hands can completely reverse the game.
Watch Who Has the Fewest Cards
Targeted Draw Two is strongest when aimed at the player closest to victory.
Adding just two cards may buy everyone else several more turns.
Use Skip Two at the Right Time
Skipping two players is much stronger in games with five or more people.
It can completely bypass multiple opponents who were about to play powerful cards.
Don’t Waste Draw Four Early
Wild Draw Four is one of the strongest cards.
Holding onto it until someone gets close to winning often creates the biggest impact.
Never Forget UNO
This sounds obvious, but it’s one of the most common mistakes.
Drawing two cards because you forgot to say “UNO!” can easily cost you the game.
Frequently Asked Questions
Yes. Since every card is Wild, every card is legally playable on every turn.
No. Colors are completely ignored in UNO All Wild. Even the standard Wild card doesn’t require choosing a color.
Yes. Unlike classic UNO, there are no restrictions on playing Wild Draw Four.
UNO All Wild supports 2 to 10 players.
If Wild Forced Swap leaves you with exactly one card, you must immediately say “UNO!”
If you forget and another player notices before the next turn starts, you receive the normal two-card penalty.
No. The selected player simply draws two cards and continues playing normally when their turn arrives.
Conclusion
UNO All Wild keeps the fast pace and excitement of classic UNO while replacing every ordinary card with a special action. Since every turn can dramatically change the game, players are constantly making decisions about when to skip opponents, force extra draws, reverse play, or swap entire hands. The result is one of the most unpredictable and entertaining versions of UNO ever released.
If you enjoy the nonstop action of UNO All Wild, another great game to try is UNO Flip!. It builds on classic UNO by introducing a double-sided deck with powerful new action cards and changing gameplay whenever the Flip card is played, making it another excellent choice for families and party game fans.


