Official Future Me Problems Rules

Last Updated on May 27, 2025 by The Official Game Rules Team

Future Me Problems is a lighthearted card game by Mattel, inspired by Sarah Andersen’s beloved webcomic Sarah’s Scribbles. Designed for 2–4 players aged 7 and up, it playfully celebrates procrastination by rewarding players for indulging in distractions and cleverly avoiding responsibilities.

Future Me Problems fun card game box product photo

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How to Play Future Me Problems


Objective

Accumulate the most points by collecting Distraction cards while steering clear of Responsibility cards. The game concludes when a player draws the dreaded Large, Important Task card, triggering the final scoring.


Components

  • Schedule Deck: 54 cards that dictate your actions each turn.
  • Activity Deck: 42 cards comprising:
    • Distractions: Fun activities that earn you points.
    • Responsibilities: Tasks that cost you points.
    • Large, Important Task: A single card that ends the game when drawn.

Setup

  1. Shuffle both the Schedule and Activity decks separately.
  2. Insert the Large, Important Task card into the middle of the Activity deck.
  3. Deal each player a starting hand (as per the game’s instructions).
  4. Determine the starting player.
Future me problems card game setup

Gameplay

Players take turns in a clockwise direction. On your turn:

  1. Play a Schedule Card: These cards allow actions such as:
    • Drawing from the Activity deck.
    • Forcing other players to draw.
    • Swapping cards.
    • Skipping turns.
  2. Draw Activity Cards: Based on your Schedule card’s instruction, draw the specified number of Activity cards.
    • Distractions: Add to your score.
    • Responsibilities: Subtract from your score.
    • Large, Important Task: Ends the game immediately.
  3. End of Turn: Discard used Schedule cards and replenish your hand as per the game’s rules.

Ending the Game

The game concludes instantly when a player draws the Large, Important Task card. All players then tally their points:

  • Distractions: +1 point each.
  • Responsibilities: -1 point each.
  • Large, Important Task: -5 points to the player who drew it.

The player with the highest total score wins!


Strategy Tips

Pass the Buck: Employ Schedule cards that force opponents to draw, increasing their chances of encountering Responsibilities or the Large, Important Task.

Maximize Distractions: Aim to collect as many Distraction cards as possible.

Avoid Responsibilities: Use Schedule cards strategically to sidestep Responsibility cards.


Video Tutorial

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