Last Updated on September 2, 2025 by The Official Game Rules Team
“Oh Hell” is a trick-taking card game where players must predict exactly how many tricks they will win each round. The game starts with a varying number of cards dealt to each player, decreasing or increasing in each round. After bidding on their expected tricks, players compete to win tricks while trying to match their bid. Scoring is based on how accurately players predict their wins, with points awarded for correct bids and deducted for over- or under-bidding. Master the balance of strategy and luck to win the game!

How to Play Oh Hell
Overview
Oh Hell—also known as Oh Pshaw, Blackout, Blob, or Bust—is a classic trick-taking game where players try to predict exactly how many tricks they’ll win each hand. The challenge? You must bid before the hand starts, and you only score big if your prediction is perfect.
The game uses a rotating deal pattern where the number of cards dealt changes from hand to hand. The player with the highest total score after all rounds wins.
The Deck
- A standard 52-card deck is used.
- Depending on the deal pattern and number of players, not all cards will be in play.
- Example: In a 4-player game with 10 cards each, 40 cards are dealt, leaving 12 unused. In a 1-card deal, only 4 cards are used, leaving 48 unused.
The Deal
The number of cards dealt per hand increases or decreases as the game progresses, based on the chosen pattern. Common deal patterns include:
- 10..1..10 → Start with 10 cards per player, count down to 1, then back up to 10.
- 1..10..1 → Start with 1 card per player, go up to 10, then back down to 1.
- 10..1 → Start with 10 and decrease to 1.
- 1..10 → Start with 1 and increase to 10.
After dealing, the next undealt card is flipped face up. Its suit determines the trump suit for that hand.
Bidding
- Starting with the player to the dealer’s left, each player bids the exact number of tricks they think they’ll win.
- Bids can range from 0 up to the number of cards in hand.
- 10-point bonus for making your bid exactly.
“The Hook” Rule
- Optional rule: The dealer cannot make a bid that would cause the total bids to equal the number of tricks available.
- Example: If 10 tricks are in play and other bids total 6, the dealer cannot bid 4.
- This makes small-hand rounds more challenging.
Playing the Hand
- The player to the dealer’s left leads the first trick.
- Players must follow the lead suit if possible. If not, they may play any card.
- The trick is won by:
- The highest trump card (if any were played), OR
- The highest card in the lead suit (if no trumps were played).
- The winner of the trick leads the next one.
- Play continues until all cards have been played.
Scoring
- 1 point per trick taken.
- +10 bonus points if the tricks taken exactly match your bid.
- Example: If you bid 3 and win 3, you score 13 points.
- If you bid 3 but win 4, you only score 4 points.
At the end of all rounds (based on the deal pattern), the player with the highest score wins.
House Rule Options
Oh Hell is highly customizable. Common variations include:
- Made Bids Score / Failed Bids Score → Adjusting how many points are awarded for correct/incorrect bids.
- No Hook Rule → Removing the restriction on the dealer’s bid.
- Custom Deal Patterns → Choosing your own sequence of card distribution.
Oh Hell Strategy Tips
Winning at Oh Hell requires balancing careful bidding with sharp card play. Here are some key strategies:
- Endgame Awareness – In later rounds, anticipate which cards can safely win or lose tricks to lock in your contract.
- Bid Conservatively Early – Especially in the first few rounds with fewer cards, avoid overbidding since luck plays a bigger role.
- Count Suits and High Cards – Keep track of what’s been played, especially aces and trump cards, to better predict outcomes.
- Control the Lead – Sometimes leading with mid-range cards forces opponents to burn their high cards early.
- Play to Your Bid – Once you’ve committed, focus on hitting your exact bid rather than chasing extra tricks.
Oh Hell FAQ
Oh Hell is best with 3–7 players. Four or five players is the most common setup.
After dealing, flip over the next undealt card. Its suit becomes trump for that round.
Yes. Bidding zero means you don’t expect to win any tricks. If successful, you earn the bonus points just like other bids.
The hook prevents the bids from perfectly matching the total number of tricks in play. This guarantees at least one player will miss their bid, adding tension and strategy.
You only get points equal to the number of tricks you actually won (no bonus).
Oh Hell is similar to these trick-taking games but unique in its variable hand sizes and the emphasis on exact bidding.
Depending on deal pattern and number of players, an Oh Hell game usually takes 30–60 minutes
Traditionally, no. But house rules can include them if you’d like (often used as high trumps).
Oh Hell is a fun and challenging card game that combines elements of strategy, prediction, and luck. Its simple rules and engaging gameplay make it a great choice for both casual and serious card players.



