Last Updated on May 8, 2026 by The Official Game Rules Team
Cribbage is a classic card game that combines card play with a unique scoring system involving a “crib” and pegging. This page provides a clear breakdown of the rules, guiding you through the card counting, pegging, and scoring that define this game.
This page covers the general rules of Cribbage. The most popular forms of Cribbage are Six Card Cribbage, followed by Five Card Cribbage.
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How to Play Cribbage
Overview
The objective is to be the first player to reach 121 points.
- Number of Players: Cribbage is played with two players.
- The Deck: A standard 52-card deck is used.
- Card Ranking: Cards rank as follows: King (high), Queen, Jack, 10 down to 2, and Ace (low).
Setup
- Shuffle and Deal: Shuffle the deck and deal six cards face down to each player.
- The Crib: Each player discards two cards face down to a central area called the crib. These discarded cards will be used for scoring later by the dealer.
- Cut the Deck: The non-dealer cuts the remaining deck (usually the bottom half is placed on top). The top card of the cut deck becomes the starter card, turned face up.
Gameplay
Playing a Hand:
- Eldest Hand Leads: The non-dealer starts the first round by playing any card from their hand face up to the table.
- Following Suit (Optional): The dealer tries to play a card that follows the suit led by the non-dealer if possible. There’s no penalty for not following suit, but it can affect scoring opportunities.
- Creating Runs and Pairs: Players aim to play cards that, when combined with the cards already played and the starter card, create scoring combinations like runs (consecutive cards) or pairs (cards of the same rank).
- “Go”: If a player cannot play a card without exceeding 31 points when added to the total value on the table, they say “go.” The opponent then has the chance to play any cards they can without exceeding 31.
- Scoring Points: After both players say “go” or cannot play any more cards, points are scored for combinations formed during the play:
- 15s: Two cards that add up to 15 score 2 points.
- Pairs: Two cards of the same rank score points according to their value (e.g., two 5s score 10 points).
- Runs: Three or more consecutive cards score points based on the number of cards in the run (e.g., three consecutive cards score 3 points).
- His Nobs: If the Jack of the same suit as the starter card is played, it scores 1 point.
Scoring the Crib:
- Dealer Scores Crib: After scoring the hand, the dealer scores the crib using the same scoring rules (15s, pairs, runs) but with the following additions:
- His Heels: If the starter card is a Jack, it scores 2 points for the dealer’s crib (called “His Heels”).
- Fifteens Two for His Nibs: If the crib contains a Jack and another card that makes 15 with it, the dealer scores 2 points (not just the regular 2 points for a 15).

Moving the Pegs:
- Players use their colored pegs to track their score on the cribbage board. After each scoring phase (hand and crib), move your peg the corresponding number of spaces forward on the board.
Winning the Game
The first player to move their peg completely around the board twice, ending on the 121st point (or the predetermined score), wins the game!
Basic Strategy
- Focus on 15s and Runs: During play, prioritize playing cards that create 15s or contribute to runs being built.
- Manage the Crib: When discarding for the crib, consider what cards might benefit your opponent’s crib score. Try to discard cards that are unlikely to create good scoring combinations for them.
- Lead Strategically: Leading with a 5 or a 10 can give your opponent an advantage in creating 15s. Consider leading with cards that might help you score points or disrupt your opponent’s plans.
- Keep Track of Used Cards: Remember which cards have been played to anticipate what your opponent might have left in their hand.
- Play the Long Game: Don’t sacrifice a potentially good scoring opportunity later in the hand just to score a few points right away.
Ready to take your Cribbage game to the next level? Checkout our Complete Cribbage Advanced Strategies Guide!
Game Variations
Short Game
- Play to 61 points instead of 121.
Muggins Rule
- If a player misses points during scoring, the opponent can call “Muggins” and claim those missed points (optional but common in competitive play).
Skunk Rules
- Scoring under 61 is a skunk—the winner earns a quadruple win.
- If a player scores under 91, they lose a double game.
Video Tutorial
Cribbage FAQ
Cribbage is most commonly played with two players, but it can also be played with three or four using slightly different rules and scoring adjustments.
The goal is to be the first player to score 121 points, earned through card combinations during play and the show, as well as points from the crib.
The crib is a separate hand of four cards created each round from cards discarded by the players. The dealer scores points from the crib at the end of each round.
Strategy depends on whether you are the dealer or not. As the dealer, you want to discard cards that increase your chances of scoring in the crib. As the non-dealer, you usually discard cards that minimize points in the crib.
Most boards have two pegs per player to track current and previous scores, making it easy to see how many points were just scored. A third peg is sometimes included as a spare.
“His Nobs” is a jack of the same suit as the starter card, worth one point.
“Muggins” is an optional rule where if a player forgets to claim points, the opponent can call “Muggins” and take those points instead.
A standard two-player game usually takes about 20–30 minutes, though longer matches or multiple games can take an hour or more.
Similar Trick-Taking Card Games
If you enjoy Cribbage, you might like these similar card games:
- Euchre – A trick-taking game with a fast pace and strategic teamwork.
- Pinochle – A melding and trick-taking game with a unique scoring system.
- Scat (31) – A simple game where players try to get the highest-value hand.
- Bezique – A two-player melding and trick-taking game that influenced Pinochle.
- Briscola – An Italian trick-taking game with simple rules but deep strategy.
- Gin Rummy – A two-player melding game focused on forming sets and runs.
- Sheepshead – A strategic trick-taking game with complex partnerships.
- Whist – A classic trick-taking game that laid the foundation for Bridge.


