Official Cribbage Rules

Last Updated on June 25, 2026 by The Official Game Rules Team

Cribbage is a classic card game that combines card play with a unique scoring system involving a “crib” and pegging. This page provides a clear breakdown of the rules, guiding you through the card counting, pegging, and scoring that define this game.

This page covers the general rules of Cribbage. The most popular forms of Cribbage are Six Card Cribbage, followed by Five Card Cribbage.

Cribbage board, cards, and pegs game set

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How to Play Cribbage


Overview

The objective is to be the first player to reach 121 points.

  • Number of Players: Cribbage is played with two players.
  • The Deck: A standard 52-card deck is used.
  • Card Ranking: Cards rank as follows: King (high), Queen, Jack, 10 down to 2, and Ace (low).

Setup

  1. Shuffle and Deal: Shuffle the deck and deal six cards face down to each player.
  2. The Crib: Each player discards two cards face down to a central area called the crib. These discarded cards will be used for scoring later by the dealer.
  3. Cut the Deck: The non-dealer cuts the remaining deck (usually the bottom half is placed on top). The top card of the cut deck becomes the starter card, turned face up.

Gameplay

Playing a Hand (Pegging)

After each player receives six cards and discards two cards to the crib, the starter card is turned face up.

  1. His Heels: If the starter card is a Jack, the dealer immediately scores 2 points. The play phase, also called pegging, then begins.
  2. Eldest Hand Leads: The non-dealer (eldest hand) plays the first card face up on the table and announces the running total.
  3. Continuing Play: Players take turns playing one card at a time. Any card may be played as long as the running total does not exceed 31.
  4. Go: If a player cannot play a card without exceeding 31, they say “Go.” The other player may continue playing cards until they also cannot play or the total reaches 31.
  5. Resetting the Count: When both players are unable to continue, or when the total reaches exactly 31, the count resets to zero and a new counting sequence begins. Runs and pairs do not carry over into the new sequence.

Scoring During Pegging

  • 15: If the running total reaches exactly 15, the player scores 2 points.
  • 31: If the running total reaches exactly 31, the player scores 2 points.
  • Pair: Playing a card of the same rank as the immediately preceding card scores 2 points.
  • Three of a Kind: If three cards of the same rank are played consecutively, the third card scores 6 points.
  • Four of a Kind: If four cards of the same rank are played consecutively, the fourth card scores 12 points.
  • Runs: Three or more consecutive cards played in sequence score points equal to the number of cards in the run. For example, a run of three scores 3 points, and a run of four scores 4 points.
  • Last Card: The player who plays the last card before a “Go” scores 1 point, unless that card also makes 31, in which case only the 2 points for 31 are scored.

Scoring the Hands and the Crib

After all cards have been played, players score their hands using the four cards in hand plus the starter card.

Players score points for:

  • Fifteens: Every combination of cards totaling 15 scores 2 points.
  • Pairs: Each pair scores 2 points.
  • Runs: Runs of three or more consecutive cards score points equal to the length of the run.
  • Flush: A four-card flush in the hand scores 4 points. If the starter card matches the suit, the flush scores 5 points.
  • His Nobs: A Jack in the hand that matches the suit of the starter card scores 1 point.

Scoring Order:

  • The non-dealer scores their hand first.
  • The dealer scores their hand second.
  • The dealer scores the crib last using the same scoring rules.

Crib Flush Rule: In the crib, a flush scores only if all five cards (the four crib cards plus the starter card) are the same suit.

The first player to reach 121 points wins the game.

Cribbage scoring combinations infographic showing a hand example for the cribbage card game. shows cards player 1 and 2 played and how to score them.

Moving the Pegs:

  • Players use their colored pegs to track their score on the cribbage board. After each scoring phase (hand and crib), move your peg the corresponding number of spaces forward on the board.

Winning the Game

The first player to move their peg completely around the board twice, ending on the 121st point (or the predetermined score), wins the game!


Basic Strategy

  • Focus on 15s and Runs: During play, prioritize playing cards that create 15s or contribute to runs being built.
  • Manage the Crib: When discarding for the crib, consider what cards might benefit your opponent’s crib score. Try to discard cards that are unlikely to create good scoring combinations for them.
  • Lead Strategically: Leading with a 5 or a 10 can give your opponent an advantage in creating 15s. Consider leading with cards that might help you score points or disrupt your opponent’s plans.
  • Keep Track of Used Cards: Remember which cards have been played to anticipate what your opponent might have left in their hand.
  • Play the Long Game: Don’t sacrifice a potentially good scoring opportunity later in the hand just to score a few points right away.

Ready to take your Cribbage game to the next level? Checkout our Complete Cribbage Advanced Strategies Guide!


Game Variations

Short Game
  • Play to 61 points instead of 121.
Muggins Rule
  • If a player misses points during scoring, the opponent can call “Muggins” and claim those missed points (optional but common in competitive play).
Skunk Rules
  • Scoring under 61 is a skunk—the winner earns a quadruple win.
  • If a player scores under 91, they lose a double game.

Video Tutorial


Cribbage FAQ

How many players can play Cribbage?

Cribbage is most commonly played with two players, but it can also be played with three or four using slightly different rules and scoring adjustments.

What is the objective of Cribbage?

The goal is to be the first player to score 121 points, earned through card combinations during play and the show, as well as points from the crib.

What is the crib in Cribbage?

The crib is a separate hand of four cards created each round from cards discarded by the players. The dealer scores points from the crib at the end of each round.

What cards should I discard to the crib?

Strategy depends on whether you are the dealer or not. As the dealer, you want to discard cards that increase your chances of scoring in the crib. As the non-dealer, you usually discard cards that minimize points in the crib.

Why are there 3 pegs in Cribbage?

Most boards have two pegs per player to track current and previous scores, making it easy to see how many points were just scored. A third peg is sometimes included as a spare.

What is “His Nobs” in Cribbage?

“His Nobs” is a jack of the same suit as the starter card, worth one point.

What is “Muggins” in Cribbage?

“Muggins” is an optional rule where if a player forgets to claim points, the opponent can call “Muggins” and take those points instead.

How long does a game of Cribbage take?

A standard two-player game usually takes about 20–30 minutes, though longer matches or multiple games can take an hour or more.


Similar Trick-Taking Card Games

If you enjoy Cribbage, you might like these similar card games:

  1. Euchre – A trick-taking game with a fast pace and strategic teamwork.
  2. Pinochle – A melding and trick-taking game with a unique scoring system.
  3. Scat (31) – A simple game where players try to get the highest-value hand.
  4. Bezique – A two-player melding and trick-taking game that influenced Pinochle.
  5. Briscola – An Italian trick-taking game with simple rules but deep strategy.
  6. Gin Rummy – A two-player melding game focused on forming sets and runs.
  7. Sheepshead – A strategic trick-taking game with complex partnerships.
  8. Whist – A classic trick-taking game that laid the foundation for Bridge.

Video Tutorial

2 thoughts on “Official Cribbage Rules”

  1. I believe the rules have an error. During “play” you wrote “Pairs: Two cards of the same rank score points according to their value (e.g., two 5s score 10 points).”

    Pairs are worth 2 points regardless of rank. A pair of aces is the same as a pair of Kings. During play, a third card of the same suit (played in an unbroken sequence) is worth 6, and a fourth (limited to Aces through Sevens because you can’t exceed 31) is worth 12.

    You did not address this in particular, but it should be noted that pairs that “cross rounds” do not ‘continue’. That is, if the last card played in round 1 is a nine, for a count of, say, 29 for the ‘Go’, the next card played for a count of 9 does NOT count as a pair. It is a new round.

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