Official Taboo Rules

Last Updated on September 2, 2025 by The Official Game Rules Team

Taboo is the classic word-guessing game where you try to get your teammates to say a secret word without using any of the “taboo” words listed on the card. Describe, act, and use any means necessary (within the rules!) to convey the word, but be careful! If you use a taboo word, you’ll get buzzed, and your turn is over. It’s a fast-paced, hilarious party game that tests your creativity, vocabulary, and ability to think on your feet.

Taboo game box

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How to Play Taboo


TABOO QUICK GAMEPLAY GUIDE

Goal: Get your team to guess the word on the card without saying any of the TABOO words.

Example:

  • Guess Word: APPLE
  • TABOO Words: RED, FRUIT, PIE, CIDER, CORE

You might say:

  • “NEW YORK IS THE ‘BIG’ ONE”
  • “EAT ONE OF THESE A DAY TO KEEP THE DOCTOR AWAY”
  • “WILLIAM TELL USED ONE FOR TARGET PRACTICE”

If you say a TABOO word, the buzzer sounds, and you lose a point!


CONTENTS:

504 Cards • Card Holder • Buzzer • Timer • Scorepad

Taboo game components including timer, cards, score pad and game box

OBJECT:

Score the most points by guessing the most words.


GETTING READY TO PLAY

  1. Insert batteries: Remove battery cover on back of buzzer unit by popping it off with the end of a screwdriver. Insert 2 “AA” size batteries, matching (+) and (–) signs.
    See Figure 1. Alkaline batteries are recommended for best performance.
    Pop the battery cover back into place.
    Test the batteries by pressing the buzzer button.
    If the buzzer doesn’t work, the batteries may be weak or improperly installed.

CAUTION: To Avoid Battery Leakage

  • Be sure to insert the batteries correctly and always follow the game and battery manufacturers’ instructions.
  • Do not mix old and new batteries or alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
  • Always remove weak or dead batteries from the product.
  1. Place the buzzer and timer within easy reach of all players.
  2. Fill the card holder with cards. Play with the green side first. See Figure 2.
  3. Divide the players into two teams (Team A and Team B).
    It doesn’t matter if one team has one more player than the other.

TAKING TURNS

  1. Team A chooses one of their players to be their first Clue-giver, and that player sits facing the card holder with the timer close at hand.
  2. Team B’s players sit beside or behind Team A’s Clue-giver so they can see the cards as the Clue-giver plays them. Team B controls the buzzer.
  3. The Clue-giver’s teammates are not allowed to see the cards and they should sit opposite their Clue-giver, waiting to shout out their answers.
  4. After Team A’s Clue-giver has completed a turn, a member of Team B is chosen to be the next Clue-giver for their team.
    Seats are exchanged so that the new Clue-giver’s teammates cannot see the cards and the opposing team can see the cards. The buzzer is passed to Team A.
  5. Teams take turns appointing Clue-givers and guessing words until all players have had one turn as Clue-giver.
    NOTE: If one team has fewer players than the other, one player from that team is the Clue-giver twice.
  6. When you have finished playing with the green side of the cards, flip them over and play with the purple side!
close up of a hand holding a taboo game card during a fun game of taboo.

PLAYING THE GAME

  1. The Clue-giver draws a card from the card holder and places it on the easel, as shown in Figure 3.
    The word at the top of the card is the Guess Word the Clue-giver is trying to get his or her teammates to say.
    The five words below the Guess Word are the TABOO words the Clue-giver CANNOT say when giving clues.
  2. As soon as a card is drawn, the Clue-giver turns over the timer and starts giving clues that will make teammates say the Guess Word.
    The clues may consist of detailed sentences, phrases or single word hints. See “DELI” example on the image.
    The clues CANNOT break any of the rules listed in Number 3: RULES FOR CLUES below.

RULES FOR CLUES

  • No form or part of ANY word printed on the card may be given as a clue.
    Examples: If the Guess Word is PAYMENT, “pay” cannot be given as a clue.
    If DRINK is a TABOO word, “drunk” cannot be given as a clue.
    If SPACESHIP is the Guess Word, you can’t use “space” or “ship” as a clue.
  • No gestures may be made. Examples: You can’t form your hand in the shape of a gun as a clue for “shoot”; or point to your nose as a clue for “beak.”
  • No sound effects or noises may be made, such as explosions or engine noises. However, feel free to break into song.
  • You cannot say the Guess Word “sounds like” or “rhymes with” another word.
  • No initials or abbreviations can be given if the words they represent are included on the card.
    Examples: MD cannot be used if MEDICAL or DOCTOR is the Guess Word or a TABOO word.
    TV cannot be used if TELEVISION is the Guess Word or a TABOO word.

  1. As the Clue-giver gives clues, his or her teammates shout out possible words trying to say the Guess Word. There is no penalty for wrong guesses.

SCORING A POINT

Each time a teammate shouts out the correct Guess Word, the Clue-giver’s team scores a point.
The guessed card remains on the easel.
The Clue-giver quickly draws another card and puts it on the easel in front of the already-guessed card(s).
The number of correctly guessed cards in the easel is the number of points the Clue-giver earns for his or her team.


LOSING A POINT

Clue-givers can lose points in two ways: by getting buzzed and by passing on a card.
All points lost are awarded to the opposing team.

Getting buzzed:

  • During the Clue-giver’s turn, the members of the opposing team watch the Clue-giver and the cards.
  • If a TABOO word is used by the Clue-giver or if any of the RULES FOR CLUES are broken, the buzzer is sounded by the opposing team.
  • This signals that the card is dead. The opposing team then quickly explains why the card was killed.
  • The Clue-giver removes the dead card from the easel and places it in a discard pile.
  • Then the Clue-giver quickly draws a new card and continues playing.
  • The number of cards in the discard pile are the points awarded to the opposing team on a turn.

Passing on a card:

You may choose to pass and not play a card at any time during your turn as the Clue-giver.
Pass by removing the card from the easel and placing it in the discard pile.
The opposing team scores a point each time you pass.

  • The Clue-giver’s turn continues until the timer runs out. The opposing team watches the timer and signals when time is up.
  • If there is an unfinished card on the easel, place it out of play. It does not count in the scoring.
    Now count the remaining cards on the easel for the Clue-giver’s team’s score.
    Count the cards in the discard pile for the opposing team’s score.
    Record the scores on the scorepad for each team after each turn.
  • All cards on the easel and in the discard pile are placed out of play before the opposing team’s Clue-giver starts the next turn.

WINNING THE GAME

When all players have had one turn as Clue-giver (or both teams have had the same number of turns as Clue-giver), the points on the scorepad are totaled.
The team with the most points wins the game.

In the case of a tie, each team chooses their best Clue-giver and takes one more turn to determine the winner.

2 young friends playing Taboo word party game. Holding buzzer and taboo card, laughing, smiling, and having a good time.

Taboo FAQ

How many players can play Taboo?

Taboo is best with 4 or more players. Teams can be uneven, but each team should have at least 2 players.

How long does a typical game last?

A game usually lasts 30–45 minutes, depending on the number of players and rounds.

Can I use gestures or act out the words?

No. Gestures, miming, or pointing are not allowed. You must give verbal clues only.

Can I sing or make sounds while giving clues?

You can sing, but sound effects like explosions or animal noises are not allowed.

What happens if I accidentally say a TABOO word?

The opposing team buzzes you, the card is discarded, and the opposing team earns a point.

Can I pass a card if it’s too hard?

Yes. Place the card in the discard pile. The opposing team earns 1 point for each card you pass.

What do I do if the timer runs out mid-card?

The unfinished card is out of play. Count points for the correctly guessed cards on the easel and the discard pile.

Can words be rhymed or hinted with initials?

No. You cannot use rhymes, “sounds like,” initials, or abbreviations if the word or TABOO word appears on the card.

Do all cards have the same level of difficulty?

Cards vary. The green side is generally easier, and the purple side is more challenging.

How do we decide the winner?

After all players have been Clue-giver (or equal turns), total the points. Highest score wins. In a tie, each team’s best Clue-giver plays one final round.


Conclusion

Taboo is a fast-paced and exciting party game that challenges players’ communication skills and word association abilities. Enjoy the thrill of trying to convey meaning without using the words you most want to say!

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