Last Updated on March 14, 2025 by The Official Game Rules Team
Marvel United: Spider-Geddon is a cooperative, miniatures-based game where players take on the roles of iconic Spider-Verse heroes to stop the sinister Spider-Geddon event. Working together, players use their unique abilities to thwart villainous schemes and protect the multiverse from chaos. With fast-paced gameplay and dynamic hero powers, Spider-Geddon delivers an action-packed adventure for fans of Spider-Man.
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Objective:
- To defeat the villain and their minions while completing various objectives to save the day. Each scenario has specific goals and conditions to achieve victory.
Setup:
- Players: 1-4 players.
- Game Components:
- Hero Figures: Spider-Man and other Spider-Verse heroes.
- Villain Figures: New villains from the Spider-Verse.
- Location Boards: New locations from the Spider-Verse.
- Hero Cards: Cards for Spider-Man and other heroes, including their unique abilities.
- Villain Cards: New villain cards, including their actions and effects.
- Threat Cards: Cards that represent ongoing threats and challenges.
- Initial Setup:
- Choose Heroes: Each player selects a hero from the Spider-Geddon expansion and takes their corresponding Hero Cards.
- Choose Villain: Select a villain from the expansion and set up their Villain Board.
- Location Setup: Set up the location boards as specified in the scenario.
- Shuffle Decks: Shuffle the Hero, Villain, and Threat decks and place them face down.
- Example Setup:
- Heroes: Spider-Man, Spider-Gwen, and other Spider-Verse characters.
- Villain: A villain from the Spider-Verse expansion.
- Locations: Set up Spider-Verse locations as specified in the scenario.
- Example Setup:
Gameplay:
The game is played in turns, with each turn consisting of the following phases:
- Hero Turn:
- Play Action Cards: Each hero plays an action card from their hand, which can be used to move, attack, or use special abilities.
- Resolve Actions: Perform the actions indicated on the card, such as moving to a new location, fighting enemies, or completing objectives.
- Draw New Card: Draw a new card from the Hero deck if necessary.
- Villain Turn:
- Reveal Villain Action: Draw a card from the Villain deck to determine the villain’s actions, which may include attacking heroes, advancing threats, or other effects.
- Villain Actions: Resolve the actions specified on the villain card, including placing new minions or advancing the villain’s plan.
- Threat Phase:
- Resolve Threats: Check the Threat deck and resolve any ongoing threats or challenges that affect the heroes or the game state.
- Advance Threats: Threats may advance or trigger additional effects based on the scenario or the current game state.
Winning and Losing:
- Winning: Achieve the specific victory conditions outlined in the scenario. This often involves defeating the villain, completing objectives, or saving locations from destruction.
- Losing: The game ends in defeat if the heroes fail to achieve the victory conditions, if all heroes are defeated, or if the villain completes their evil scheme.
Tips for Playing:
- Coordinate Actions: Work with other players to optimize your actions and use your hero’s abilities effectively.
- Manage Threats: Keep an eye on the Threat deck and manage any ongoing threats to prevent them from escalating.
- Use Hero Abilities: Make the most of each hero’s unique abilities and work together to overcome challenges.
Note: For detailed rules and gameplay instructions, please refer to the official rulebook PDF at the top of the page.




