Official Rajas of The Ganges Rules

Last Updated on October 9, 2025 by The Official Game Rules Team

2–4 Players | 45–90 Minutes | Ages 12+

In Rajas of the Ganges, players assume the role of influential nobles in 16th-century India, striving to expand their provinces and gain both Wealth and Fame. By wisely managing dice, workers, and resources, you’ll develop your region, build markets and palaces, and advance along the River Ganges to claim prosperity.

Victory is achieved not by a single score, but when your Fame and Money markers meet (or cross) on the game board — symbolizing the perfect balance between prestige and riches

A product shot of the game box for the board game Rajas of the Ganges. The box art is vibrant and features a detailed, fantastical scene set in India: a wide river (the Ganges) flows through a valley with lush vegetation, ancient temple ruins (like a ziggurat), and ornate gold-domed palaces. In the sky above the river, a large, six-armed Hindu deity (likely Vishnu or a related figure) is depicted, holding colorful orbs. The game's title, "Rajas of the Ganges," is written prominently in large, orange and blue stylized letters.

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How to Play Rajas of The Ganges


Components

  • 1 Double-Sided Game Board (2-player / 3–4-player sides)
  • 4 Province Boards
  • 4 Kali Statue Boards
  • 24 Workers (6 per color)
  • 4 Fame Markers
  • 4 Money Markers
  • 48 Dice (12 per color: blue, orange, green, purple)
  • 1 Starting Player Elephant
  • 20 Cubes (4 Upgrade + 1 Karma per color)
  • 64 Province Tiles (16 per color)
  • 30 Yield Tiles (8 white, 9 yellow, 6 red, 7 brown)
  • 8 River Tiles (for advanced play)
  • 4 Bonus Markers (for money track)
  • 2 Cover Tiles (used in 3-player games)
displays the components for Rajas of the Ganges, centered around the main game board featuring the River Ganges flowing through an ornate, Indian-themed landscape with action spaces. The game box is visible in the upper left. Components include a large pile of colorful dice, two cardboard player/deity standees, three large player boards (shaped like green terraces), and a central group of small green province tiles.

Object of the Game

Your goal is to develop your province, gain Fame through building and upgrading, and earn Money through markets and trade.

As your Fame marker moves clockwise and your Money marker counterclockwise around the board, the game ends when the two markers meet or pass. The first player to achieve this balance — and maintain the lead — wins.


Setup

  1. Board Setup:
    Place the main board in the center, using the side that matches your player count. In a 3-player game, cover the marked spaces with cover tiles.
  2. Dice and Tiles:
    Place all 48 dice in a central supply. Sort the 64 Province Tiles by color and symbol (snake, cow, tiger), shuffle each of the 12 stacks separately, and place them face up beside the board.
    Shuffle the 8 white Yield Tiles and stack them face-down on the temple.
  3. Player Setup:
    Each player receives:
    • 1 Kali Statue board
    • 1 Province board
    • 6 Workers
    • 5 Cubes (4 Upgrade + 1 Karma)
    • 1 Fame marker
    • 1 Money marker
    • 1 Bonus marker for the money track
    • 1 Boat
    Then:
    • Place 3 workers below your Kali statue and 3 on the board: one each on the Fame Track (space 15), Money Track (space 20), and River Bridge.
    • Place your boat on the starting space of the River.
    • Put your Fame marker on space 0 and Money marker on your starting money value (based on turn order: 3, 4, 5, or 6).
    • Set Karma to level 1.
    • Place upgrade cubes on value “2” for each building type (Temple, Palace, Fort, Mill).
    • Place the Money Track bonus marker on space 12.
  4. Starting Dice:
    Each player rolls one die of each color and places them on any of Kali’s hands (your personal dice supply).
  5. Starting Player:
    Roll all four dice. The player with the lowest total begins. In case of a tie, whoever most recently ate Indian food starts. Place the Elephant marker in front of this player.
(Rajas of the Ganges): A flat-lay of the game components, dominated by the large, ornate main board showing the River Ganges flowing through a landscape with various worker placement and market spaces. Components visible include a central pile of colorful, six-sided dice, small square green Province tiles laid out to the right of the board, a player home board with a green grid, and a few wooden worker meeples and character standees.

Gameplay

Rajas of the Ganges is played over several rounds. Each round, players take turns clockwise placing one worker, paying any costs, and immediately performing the action. The round continues until no player can place a worker, after which all workers are retrieved and a new round begins.


Worker Placement Areas

You may place workers in any of four areas:

  1. The Quarry – Build tiles in your province to earn Fame and Money.
  2. The Market – Earn Money by activating your market tiles.
  3. The Palace – Perform special actions, gain upgrades, or bonuses.
  4. The Harbor – Advance along the River for rewards.

Each Quarry and Harbor row is filled from left to right. At the Market and Palace, you may choose any unoccupied space.

Rajas of the Ganges (designed by Inka and Markus Brand). It is a beautiful and well-known dice worker placement game. The areas labeled on the board are the main action locations where players send their workers: Palace: (On the far left, next to the character portraits) This is generally where players go to gain and manipulate their primary resource: colored dice. Actions here include re-rolling dice, converting one color/type of die into another, and gaining the start player marker. Quarry: (Top center) This is where players spend their colored dice to purchase and claim new Province Tiles. These tiles are then placed on the player's personal Province Board to expand their estate. Market Place: (Center, by the river) Players place a worker here and, by spending a die or not, gain money based on the market icons they have built on their Province Board (silk, tea, and spices). Harbor: (Lower right, by the river) Players spend a die with a low value (1, 2, or 3) to move their Boat marker up the Ganges river track, claiming immediate bonuses shown on the river spaces.

Taking an Action

  1. Place a Worker.
  2. Pay any required cost (money and/or dice).
  3. Carry out the action immediately.

Each space can hold only one worker. Dice are never placed on the board; they remain on your Kali statue or in the general supply.

Paying Money

For each coin required, move your Money marker back one space. You cannot perform actions that cost more money than you have.

Dice Management

Dice represent resources.

  • Whenever you gain dice, roll them immediately and place them on your Kali statue.
  • You may store up to 10 dice (8 in the advanced game).
  • You may voluntarily return dice to the supply to make room for new ones.
  • If a color is unavailable in the supply, you cannot take that die.

Quarry (Building Actions)

Send workers to the Quarry to take and place Province Tiles.

  • Pay the cost in Money (1–4) depending on which Quarry space you choose.
  • Pay the Dice Cost shown on the tile (matching color and total value requirement). You may overpay.

Then place the tile in your province, connecting at least one road to your residence. The tile may be rotated in any direction but must connect through a continuous road network.

This image is an example showing the action taken at the Quarry in Rajas of the Ganges. It clearly illustrates the process of acquiring a new Province Tile: Worker Placement & Cost: The player (Rajesh, represented by the green meeple) places a worker on a Quarry space (the bottom track). The text indicates he pays 1 money (meaning his money marker moves back one space on the track). Dice Payment: He then uses dice to pay for the tile. In this example, he pays with two orange dice (one showing '2' and one showing '7') and puts them back into the supply. The total value is 2+7=9. Tile Acquisition: He takes the tile that costs orange 9 (the small tile in the center). Note that in Rajas of the Ganges, you can use any number of dice of the required color to meet or exceed the pip value on the tile. Tile Placement & Road Connection: Finally, he places the new tile onto his personal Province Board (the large grid on the right). The tile must be connected by a road to the existing road network, which must eventually lead back to the pre-printed palace/residence (as indicated by the green checkmarks showing valid placements and red X's showing invalid ones).

Tile Scoring

Each tile provides immediate rewards:

  • Markets → Earn the printed amount of Money.
  • Buildings → Gain Fame points according to your current upgrade level for that building type (Temple, Palace, Fort, Mill).
  • Mixed Tiles → Gain both Fame and Money.

Special Yields

Your Province board includes yield icons along its edges. When your road network connects one to your residence, you immediately gain its bonus (extra dice, Money, Karma, or upgrades).

This image provides another rule example from the board game Raja of the Ganges, this time illustrating the placement of a Province tile and the resulting bonus. The example shows Leila placing a square Province tile, which features a road with a bend in the corner, onto her player board's map grid. The key to this action is that the new tile placement successfully connects the road's ends to both adjacent yield spaces—the gold yield (coins) and the knowledge/skill yield (books)—which are already part of the residence building on the board. Because this connection is achieved, Leila earns a significant bonus: she is allowed to take any 1 die from the supply and advance her money marker 5 spaces on the money track.

Upgrading Buildings

You start with each building type at Level 2 (worth 2 Fame per building).
Upgrades increase their Fame value to 3 or 4 points.

You can upgrade in three ways:

  1. By visiting Raja Man Singh in the Palace (cost: a die showing “4”).
  2. By landing on a River space with an upgrade reward.
  3. By reaching the Upgrade bonus space (5) on the Fame Track.

Upgrades affect only buildings placed after the upgrade is made.


Market (Market Actions)

Earn Money by selling goods from your markets.

Two Market Spaces
  1. Assorted Goods:
    Score one market of each type (Silk, Tea, Spices). Example:
    You have three Tea markets and one Silk market. You score the Silk market and one Tea market for 5 Money.
  2. Single Good:
    Pay one die of any color. Score up to as many markets of one good as the value of the die used. Example:
    Spend a die showing “4” → score up to 4 markets of one type.

In 3–4 player games, each player may occupy only one “Assorted Goods” space per round.


Palace Actions

Place a worker in the Great Mogul’s Palace to gain various benefits. Costs depend on the specific space.

Outer Terrace (Free)
  • Gain 2 Money.
  • Optionally reroll any number of your dice.
Inner Terrace (Free)
  • Take 1 die of the color shown from the supply and roll it.
Balconies (Cost: 1 die of a specific color)
  • Trade 1 die of the required color for 2 dice of another color.
Chambers (Cost: 1 die with exact number)
ChamberDie ValueReward
Great Mogul1Gain 2 Fame & become next starting player
Dancer2Take any 2 dice & draw a White Yield Tile (resolve immediately)
Yogi3Gain 2 Karma & 1 die of your choice
Raja Man Singh4Upgrade one building & gain 3 Money
Master Builder5Cover a tile in your province with a more expensive one (pay difference in dice)
Portuguese6Move your boat forward exactly 6 unoccupied river spaces and take the reward

Harbor (River Actions)

Spend a die showing 1, 2, or 3 to advance your boat that many unoccupied river spaces.

  • A “1” moves 1 space
  • A “2” moves 1–2 spaces
  • A “3” moves up to 3 spaces

Each subsequent Harbor worker costs 1 or 2 Money to place.

Take the reward of the space you land on.

River rewards include:

  • Gain 2 dice of any colors
  • Gain 2 Karma
  • Gain Money
  • Perform a Palace action (without paying or using a worker)
  • Upgrade a building
  • Gain Fame
  • Conduct a Market scoring
  • Earn Money per Market
  • Earn Fame per Upgrade or Karma

Only one boat may occupy each River space (except the starting and final spaces).

The image illustrates a turn in the board game Raja of the Ganges. It shows Leila placing a red worker at the Harbor action space. To do this, she first has to pay 1 money. Next, she uses an orange die showing a value of "2" to take the action's effect, which is to advance her boat 2 spaces along the river. As the text notes, she skips over the space occupied by the yellow boat when counting the two spaces. Landing on the final space allows her to take an Upgrade action for a building type, resulting in her moving her upgrade cube at the Mill from position "3" to "4".

Karma

Karma lets you alter dice results.

  • Spend 1 Karma to flip a die to its opposite face (1↔6, 2↔5, 3↔4).
  • Max Karma: 3
  • Gain Karma through Yogi (Palace), River spaces, or Fame Track bonus (space 24).
  • Decrease Karma each time you use it.

Gaining New Workers

You start with 3 active workers. You can earn up to 2 more:

  • Money Track (space 20)
  • Fame Track (space 15)
  • River Bridge

When you gain your second inactive worker, remove the remaining one of your color from the board permanently. Once activated, workers are never lost, even if your marker moves backward.


Bonus Spaces

Fame Track Bonuses
  • Space 5: Upgrade a building type.
  • Space 24: Gain +2 Karma.
  • Space 31: Move your boat to the next unoccupied River space and take its reward.
Money Track Bonuses
  • Spaces 12 & 44: Move your boat to the next River space and take its reward.
  • Spaces 33 & 55: Gain 2 dice from the supply.

Use your personal Bonus Marker to track which Money Track bonus comes next.


End of a Round

After all players have placed their workers, retrieve them.

  • The new starting player is whoever visited the Great Mogul.
  • If not, the Elephant passes clockwise.
    Begin a new round.

End of the Game

When any player’s Fame and Money markers meet or cross, the endgame is triggered.
Finish the current phase so all players take an equal number of turns.

If multiple players meet the condition, the one with the greatest overlap (difference between the two markers) wins.
In case of a tie, the player who triggered the end first wins.

This image provides an example from the game rajas of ganges illustrating the winning condition related to the money and fame tracks. The image is split into two sections showing the final positions of the money (bottom row) and fame (top row) markers for two players, Rajesh (left) and Leila (right). The goal is for a player's money marker to pass their fame marker. Rajesh's final position is shown first, with his money marker on space 65 and his fame marker on space 30; his money marker has clearly passed his fame marker. Leila then takes her final turn, ending up with her money marker on space 52 and her fame marker on space 37, meaning her money marker also passed her fame marker. The key to winning is the difference between the two markers and the timing of the pass. Both players have a final difference of 2 fame points (since the money marker's exact position past the fame marker doesn't matter, just the fame point difference). However, because Rajesh was the first player to have his two markers pass each other, the text concludes that he wins the game.

Advanced Variant: Navaratnas

Once familiar with the base game, try the Navaratnas (Nine Gems) version:

  • Use the back of the Province and Kali boards.
  • Each player can use up to 6 workers and store up to 8 dice.
  • Special Yields are weaker at first but can be upgraded with yield tiles.
  • Introduces brown yield tiles and enhanced scoring conditions based on your progress (e.g., Fame per tile, Money per building, etc.).
  • River Tiles can also modify specific River rewards for extra variety.

Strategy Tips

  • Balance is everything: Advancing both Fame and Money is essential — favor one too much, and you’ll stall before crossing.
  • Upgrade early: Stronger buildings yield significantly more Fame later.
  • Dice economy: Avoid overpaying with high dice early; efficiency is key.
  • Plan your roads: Connect special yields strategically to maximize bonuses.
  • River timing: Prioritize spaces that align with your needs — Karma early, upgrades midgame, Fame late.
  • Market chains: Build markets of one type for explosive scoring rounds.
  • Use Karma wisely: Saving it for critical high-value tiles can change your trajectory.

Rajas of the Ganges FAQ

When my Money marker moves backward, do I lose bonuses?

No. Bonuses already earned remain. You only trigger bonuses when reaching them the first time.

Can I overpay dice when building?

Yes, but never underpay. Overpaying can help manage unused dice.

Can multiple boats share a River space?

Only at the starting and ending River spaces.

Do upgrades affect tiles already placed?

No. Only new tiles placed after upgrading gain the benefit.

Can I store more than 10 dice?

No — 10 in the base game, 8 in Navaratnas.

What happens if the dice supply runs out?

You cannot take that color die until one returns to the supply.


Conclusion

Understanding the basic Rajas of the Ganges rules is the first step; the key to mastering how to play Rajas of the Ganges is timing your two scoring tracks. Remember, the game ends instantly when any player’s Fame track and Money track markers cross each other. Therefore, you must focus on efficient worker placement to acquire resources (dice), build valuable provinces and markets, and sail the river, all while managing the race between your two personal tracks. Strategize to build your engine, then push for the win by making your Fame and Money meet!

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