Official Everdell Rules

Last Updated on February 26, 2026 by The Official Game Rules Team

1–4 Players | 40–100 Minutes | Ages 10+

In Everdell, players take on the role of forest creatures building their own woodland city beneath the towering Ever Tree. Across the seasons, you’ll collect resources, construct buildings, invite charming critters, and complete grand events. When winter returns, the player with the most prosperous city wins.

A close-up shot of the box for the board game Everdell. The artwork depicts a whimsical forest scene bathed in golden sunlight, showing various anthropomorphic woodland creatures (a badger, a squirrel, a mouse) in a clearing near a stream and a small village with miniature, charming structures, including a clock tower. The game's title, "Everdell," is written prominently in a script font across the center, and the names of the designer (James A. Wilson) and artist (Andrew Bosley) are also visible.

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How to Play Everdell


Components

  • 1 Game Board
  • 1 Ever Tree
  • 24 Workers (6 per player)
  • 4 Basic Event Tiles
  • 11 Forest Cards
  • 16 Special Event Cards
  • 128 Critter & Construction Cards
  • 20 Occupied Tokens
  • 30 Berries
  • 30 Twigs
  • 25 Resin
  • 20 Pebbles
  • 30 Point Tokens (20 × 1-point, 10 × 3-point)
  • 1 Victory Card
  • 1 Eight-Sided Die (for Solo Play)
A high-angle, detailed shot of the board game Everdell set up on a black table. The distinctive, beautifully illustrated main game board is visible, shaped like a valley with a large cardboard tree structure (The Ever Tree) at the top left. Various game components are scattered around and on the board, including wooden twigs (resources), small pink, black, and orange berries (resources), gold coin tokens, and numerous square playing cards laid out in the central "Meadow" area. The game box is visible in the upper right corner, and various player tableau cards are spread out in the foreground and along the left side.

Setup

  1. Board and Ever Tree:
    Place the board in the center of the table and assemble the Ever Tree, positioning it in the slot at the top of the board.
  2. Resources and Tokens:
    Place the Twigs, Resin, Pebbles, and Berries in piles along the riverbank. Keep Point Tokens and Occupied Tokens beside the board.
  3. Forest Cards:
    Shuffle the Forest Cards and place them on the forest clearings.
    • 2 Players → Use 3 Forest Cards.
    • 3–4 Players → Use 4 Forest Cards.
      Return any unused cards to the box.
  4. Events:
    Place the 4 Basic Event Tiles along the river. Shuffle the Special Event Cards and reveal 4 on the lower branches of the Ever Tree. Return the remaining Special Event Cards to the box.
  5. Meadow and Deck:
    Shuffle the Main Deck and place it inside the Ever Tree. Reveal 8 cards face-up to form the Meadow.
  6. Player Setup:
    Each player chooses a color and takes 2 workers.
    • 1st player draws 5 cards
    • 2nd player draws 6
    • 3rd player draws 7
    • 4th player draws 8
    Place the remaining 4 workers on the branches of the Ever Tree:
    • 1 on Spring
    • 1 on Summer
    • 2 on Autumn
  7. Starting Player:
    The most humble player goes first.
A visual guide showing the complete four-player setup for the board game Everdell. The image features the main game board, which is shaped like a valley with the central three-dimensional Ever Tree structure. Various components are in their starting positions:

The Ever Tree has resource tokens (twigs, resin, pebbles, berries) placed on specific spots, with workers (meeples) positioned on the upper branch spaces.

The central Meadow has 8 face-up cards and a "5" token indicating the initial card draw.

Piles of cards are shown near each player's starting position (labeled Player 1, Player 2, Player 3, Player 4) with counts ranging from 5 to 8, representing their starting hand size.

Various tokens and resources, like gold coins and groups of workers in different colors (teal, brown, grey, white), are placed around the board, illustrating the ready-to-play stats. Text overlays point out details like the location of the discard pile and that there is no limit to resources a player can have.

Objective

Your goal is to build the most prosperous woodland city before the end of the year. Points are earned from cards in your city, Events, Journey spaces, and tokens.


Gameplay

Play proceeds clockwise. On your turn, you must perform one of the following actions:

  • Place a Worker
  • Play a Card
  • Prepare for Season

1. Place a Worker

Workers are used to gather resources, activate abilities, and achieve Events.

Location Types
  • Basic Action Spaces: Found along the board’s riverbank; provide common resources or cards.
  • Forest Locations: Provide special combinations of resources. Only used in games with 4 players unless otherwise stated. You may not place more than one of your own workers on the same Forest location.
  • Exclusive Spaces: Marked with a closed ring. Only one worker may occupy these.
  • Shared Spaces: Marked with an open ring. Any number of workers, even of the same color, may use them.

To use a location, place one of your workers on the space and immediately collect its listed benefits. The worker remains there until retrieved during Prepare for Season.

Destination Cards

Some cards in your city feature the Destination icon.

  • You or your opponents may place workers on these cards.
  • If an opponent places a worker on your card, you gain 1 point token from the supply.
Events

You may also send a worker to claim a Basic Event or Special Event, provided you meet its requirements.

  • Pay any listed resource cost when placing the worker.
  • Only one player may claim each Event.
  • Place completed Events beside your city for endgame scoring.
The Haven

A shared space with no limit on workers.

  • Discard any number of cards to gain 1 resource for every 2 cards discarded.
The Journey (Autumn Only)

During Autumn, you may send a worker on a Journey to score extra points.

  • Discard cards equal to the point value shown (2–5).
  • The worker remains there and is worth that many points at game’s end.
  • 2-point space is shared; all others are exclusive.

2. Play a Card

You may play one card from your hand or the Meadow by paying its resource cost.
Cards are placed in your city (a tableau in front of you).

Each city may hold a maximum of 15 cards, not counting Events.

Card Types
  • Critters (require Berries)
  • Constructions (require Twigs, Resin, Pebbles)
A visual example from the board game Everdell comparing a Construction Card and its paired Critter Card. On the left is the Courthouse (Unique Construction) card, which costs 7 twigs, 1 resin, and 2 pebbles, and is worth 2 victory points. On the right is the Judge (Unique Critter) card, which is free to play if the player already has the Courthouse construction (indicated by the arrow) or costs 3 berries. It is also worth 2 victory points and has a special ability: "When you play a Critter or Construction, you may replace 1 [resource] with 1 [resource]." Both cards show their requirements, name, type, points, and card text for a detailed comparison of the free play mechanism.

You may play multiple copies of Common cards, but only one copy of each Unique card.

Playing a Critter for Free

If you already have the related Construction (shown in the top-left corner of the Critter), you may play that Critter without paying its Berries cost.
When you do this, place an Occupied Token on the Construction — it can only be used this way once.


3. Prepare for Season

When you’ve placed all available workers and cannot take further actions, you must Prepare for Season. Retrieve all workers from the board and gain new ones based on the season:

Spring
  • Gain 1 new worker
  • Activate all Green (Production) cards in your city
Summer
  • Gain 1 new worker
  • Draw up to 2 Meadow cards
  • Green cards still activate if newly played this season
Autumn
  • Gain 2 new workers
  • Activate all Green (Production) cards again

The game begins in late Winter and ends after Autumn. You cannot Prepare for Season again once you’ve entered Winter.


Card Color Guide

ColorTypeActivation
TanTravelerActivates once immediately
GreenProductionActivates when played and in Spring/Autumn
RedDestinationActivates when a worker is placed on it
BlueGovernanceProvides discounts or bonuses
PurpleProsperityWorth base and bonus points at game end

Hand and Draw Rules

  • You can never exceed 8 cards in hand.
  • If you must draw while holding 8 cards, stop drawing when you reach 8.
  • When playing Meadow cards, immediately replace them with new ones from the deck.
  • If the deck runs out, shuffle the discard pile to form a new one.

End of the Game

When you can no longer perform actions (or choose not to), you pass.
Once all players have passed, the game ends.

Scoring

Add up:

  • Base points from cards in your city
  • Points from Events
  • Journey points
  • Point tokens
  • Prosperity card bonuses

The player with the highest total wins.
Ties are broken by:

  1. Most Events achieved
  2. Most leftover resources

Example Final Score

CategoryPoints
Cards22
Tokens14
Prosperity Bonuses10
Journey4
Events12
Total62
A visual example of a completed player's City (tableau) in the game Everdell, demonstrating final scoring elements. The image displays a grid of 15 various Construction and Critter cards, representing a player's built city. Specific cards visible include Wanderer, Wife, King, Chai, and Clock Tower, each showing resource costs and victory points. The player's worker figures (orange squirrels) are placed on several cards, indicating activated abilities. Below the city, several scoring components are visible: a small group of resource tokens (pebble and resin), two point tiles displaying final bonus points (one for Inn-Date and one for Mining Co. Workers), and a wooden boat token representing a potential bonus or scoring element with a '3' on it. In the top right, a section of the main board shows the Journey area, with orange workers and scoring steps visible. The overall image illustrates the final arrangement of cards and tokens used to calculate a player's score.

Solo Mode: The Battle with Rugwort

In solo play, you face Rugwort, a troublesome rat rival who sabotages your plans across three “years.”

Setup

  • Rugwort uses the black workers.
  • Set up as for a two-player game.
  • You start with 5 cards; Rugwort has none.
  • Block his starting locations:
    • 1 worker on the top-left Forest card
    • 1 worker on the “3 Twigs” space

Rugwort’s Turn Rules

Each time you play a card, Rugwort also plays one.

  • Roll the 8-sided die to determine which Meadow card (1–8) he plays.
  • Place it in his city by color type; its text doesn’t matter.
  • Replace the Meadow card after his play.

Rugwort’s Seasons

After you perform Prepare for Season, Rugwort immediately follows these steps:

  1. If he qualifies for any Basic Events, he claims them.
  2. Takes a new worker and places it on a specific Meadow card (1 for Spring, 2 for Summer, 3–4 for Autumn).
  3. Moves workers to new Forest spaces based on the season.
  4. In Autumn, sends a worker to the 3-point Journey space.

Scoring Rugwort

  • 2 points per card (3 for Purple Prosperity)
  • 3 points per Basic Event
  • 3 (or more in later years) per unclaimed Special Event
  • 3 points for Journey space
  • Points from any tokens you gave him

Year Two: Rugwort the Rotten

  • Worker on 4-point Journey space
  • Gains 6 points for each Special Event you failed to achieve

Year Three: Rugwort the Rapscallion

  • Worker on 5-point Journey space
  • During Autumn, he kidnaps one of your workers — remove both from the game!

Defeat him in Year Three to restore peace to Everdell!


Strategy Tips

  • Plan Season Timing Carefully: Don’t rush into the next season; squeeze every possible action from your current workers.
  • Keep Your Hand Flexible: Avoid clogging your hand early. Play production cards first to generate long-term value.
  • Use Critter Discounts Efficiently: Always try to play Critters using their linked Constructions.
  • Balance Resource Gathering and Building: Too much hoarding wastes turns; aim to build momentum.
  • Watch Opponents’ Cities: Compete for shared Events and block high-value Destinations.
  • Late Game Focus: Prosperity cards and Journey points can make or break your score.

Everdell FAQ

Can I play more than one card per turn?

No, only one card per turn, unless a special ability allows otherwise.

What happens if I draw above the hand limit?

You stop drawing at 8 cards — extra draws are lost.

Can I activate Production cards in Summer?

No, only when played during Summer or during Spring/Autumn.

Do Events count toward my 15-card city limit?

No, Events are placed beside your city and do not count.

Can multiple players use the Haven?

Yes, it’s a shared location with no limit.


Conclusion

So that’s the big picture on how to play Everdell! At its heart, the game is all about building the best little forest city over four seasons. Don’t worry about trying to master all the tiny Everdell rules right away—the most fun part is finding those awesome Critter and Construction card combinations that let you do cool, unexpected things. Just remember to use your workers wisely to collect resources, and keep an eye on when the time is right to “prepare for the next season” to grab your extra workers and trigger those bonuses. Have fun growing your valley!

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