Last Updated on April 11, 2025 by The Official Game Rules Team
Get ready for a wild, high-energy drinking game that combines dice, bluffing, and a whole lot of fun—this is Mexican Dice. A mix of strategy and deception, you’ll need to outsmart your friends by rolling dice, calling bluffs, and challenging hands, all while trying not to get caught in the act. Perfect for parties, this game is all about pushing your luck and seeing who can handle the heat!
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How to Play Mexican Dice (Drinking Game)
Objective:
Roll the dice and try to outbid the previous player’s hand, either truthfully or by bluffing. If you’re caught lying, you take a drink; if the truth is questioned wrongly, the accuser drinks.
Setup:
- Choose a starting player.
- Players take turns rolling two dice, keeping the result hidden from the others.
- The larger die represents the tens place, and the smaller die represents the ones place (for example, 4 and 5 = 54, 6 and 1 = 61, and so on).
- If you roll a 1 and 6, it’s a hand of 16 and not allowed to exist.
Rules:
- Rolling and Bluffing:
- Each player must roll and bid a higher hand than the previous player, either truthfully or by lying.
- The hands are ranked numerically, with some exceptions:
- Special hands: 1-1 and 2-1 are considered special hands.
- Pairs: 6-6, 5-5, 4-4, 3-3, and 2-2 pairs are ranked higher than mixed hands.
- Mixed hands: The hands progress from 6-5, 6-4, 6-3, 6-2, 6-1 down to 3-1, and other combinations in descending order.
- Believing or Challenging:
- The next player must decide whether to believe the previous roll. If they don’t, they can lift the cup to verify.
- If the roll is truthful: The challenger drinks (usually 1/3 of a bottle or can).
- If the roll is a lie: The liar drinks.
- If the challenger chooses not to question the previous roll, they continue the game by rolling (without peeking at the dice).
- The next player must decide whether to believe the previous roll. If they don’t, they can lift the cup to verify.
- Special Cases:
- 1-1 (The Highest Roll): If you roll a 1-1, you can tell someone to drink. If they believe you, they drink, and the next player continues. If the accuser wrongly challenges the 1-1, they drink twice—once for questioning a true hand and once for not believing the roll.
- 2-1 (Mexico): This special roll changes the direction of the game and can be challenged as well.
- Sanctions and Penalties:
- Dropped Dice: If you drop a die and someone notices, you drink once for one die, twice for two. If no one notices, you continue the game.
- Dice Escaping the Cup: If a die escapes the cup while rolling, drink once for one die, twice for two.
- Broken Cup: If the cup breaks, the person responsible drinks three bottles and fetches a new cup.
- Lost Dice: If you lose a die, drink three bottles.
- Low Hands or Non-Existent Hands: If you claim a hand lower than the previous roll or a hand that doesn’t exist (like 2-3), and someone notices, you drink once. If no one notices, continue the game.
- Rebuilding After Drinking:
- Whenever someone drinks (except in the case of a 1-1), the player next to them starts their turn from zero.
Conclusion:
This fast-paced, fun drinking dice game adds bluffing, strategy, and a little chaos to your party atmosphere. Remember, the goal is to keep the game lighthearted, but if things get a little too wild, don’t forget to drink responsibly!

