Official Watergate Rules

Last Updated on May 14, 2025 by The Official Game Rules Team

Watergate is a tense, two-player strategy game that immerses players in the infamous political scandal that brought down a U.S. president. With a dynamic card-driven system, historical depth, and tactical decisions, Watergate offers an engaging and cerebral battle of wits where history hangs in the balance.

Watergate board game box product photo.

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How to Play Watergate


Game Overview

Watergate is a 2-player, asymmetric, card-driven game based on the real-life political scandal of the 1970s.

  • One player takes the role of a Washington Post Editor, aiming to uncover the Watergate scandal and connect informants to Nixon.
  • The other plays as the Nixon Administration, trying to suppress the evidence and survive until the end of Nixon’s term.

Game Objective

  • Nixon wins by collecting 5 Momentum tokens on their momentum card.
  • The Editor wins by connecting 2 informants to Nixon using a chain of face-up evidence tokens on the evidence board.

Components

  • 20 player cards (Editor)
  • 1 Momentum card (Editor)
  • 20 player cards (Nixon)
  • 1 Momentum card (Nixon)
  • 1 Game board
  • 1 Initiative card
  • 1 End-of-Round overview card
  • 36 Evidence tokens (in 3 colors + dual-color)
  • 7 Picture tiles (Informants)
  • 9 Momentum tokens
  • 1 Initiative token
  • 1 Bag

Setup

  1. Choose sides: One player is Nixon, one is the Editor.
  2. Place the board between players so that it’s upright for the Editor and upside-down for Nixon.
  3. Each player:
    • Takes their 21 role-specific cards (20 player cards + 1 Momentum card).
    • Shuffles their 20 player cards into a personal deck.
    • Places their Momentum card face-up next to the research track.
  4. Place the Initiative card next to the research track with arrows pointing to the Editor.
  5. Place:
    • The Initiative token and 1 Momentum token on space 0 of the research track.
    • The remaining 8 Momentum tokens as a supply.
  6. Create a supply of the 7 picture tiles (“Potential Informant Supply”).
  7. Place all 30 Evidence tokens into the bag.
Watergate board game setup illustration from the rulebook.

Gameplay Structure

Watergate is played over several rounds, each consisting of three phases:

Phase A: Initial Phase

  1. Draw cards:
    • Each player draws cards equal to the value on their side of the Initiative card (either 4 or 5).
    • If your deck runs out, shuffle your discard pile into a new deck.
  2. Nixon draws evidence:
    • Nixon draws 3 evidence tokens from the bag, looks at them in secret, and places them face down on the 0 space of the research track.
    • Nixon can view face-down tokens at any time. The Editor cannot.
Watergate board game initial phase illustration from the rulebook.

Phase B: Card Phase

Players take alternating turns starting with the Initiative holder. On your turn:

  • Play 1 card from your hand.
  • Each card has:
    • A Value Part (move a token on the research track 1–4 spaces toward your side), or
    • An Action Part (resolve the event text on the card).
  • You must choose one, not both.

Using the Value Part

  • Move a token (Initiative, Momentum, or Evidence).
  • To move an Evidence token:
    • Token must match the color on the card.
    • Dual-color tokens match either color.
    • Joker symbols allow moving tokens of any color.

Special Rules for Face-Down Evidence Tokens:

  • Nixon: May flip face-down tokens and move them directly.
  • Editor: Must ask Nixon if a matching color exists. If so, Nixon chooses which to reveal and move.
Watergate board game example turn illustration from the rulebook.

Using the Action Part

  • Follow the instructions on the card.
  • Card types:
    • Events (one-time effects; removed from the game after use).
    • Journalists (Editor only; discarded after use).
    • Conspirators (Nixon only; discarded after use).
    • Reactions (played in response to specific opponent plays).

Phase C: Evaluation Phase

  1. Return neutral evidence tokens (on space 0) to the bag.
  2. Initiative token:
    • Goes to the player on whose side it ended up.
    • If still on space 0, the other player gains it.
  3. Momentum token:
    • Claimed by the player whose side it’s on.
    • If on space 0, it returns to the supply.
  4. Award evidence tokens:
    • Tokens are pinned to the evidence board:
      • Editor: face-up (used to build connections).
      • Nixon: face-down (blocks connections).
    • Color must match the space.

If an evidence token has a special symbol, move the momentum token 1 space toward your side.

  1. Start the next round:
    • Place the Initiative and 1 Momentum token back on space 0.
    • If there are no Momentum tokens left to place: Nixon wins immediately.

Winning the Game

  • Nixon wins when:
    • 5 Momentum tokens are placed on their momentum card, OR
    • No Momentum token is available during setup of a round.
  • Editor wins when:
    • 2 Informants are connected to Nixon via face-up evidence tokens.
    • Connections must be unbroken lines—no gaps or face-down tokens.

Card Effects and Strategy Notes

  • Many cards feature quotes (flavor only).
  • Some cards require conditions to activate.
  • Reaction cards cancel opponent’s specific actions (e.g., canceling a Conspirator or Event).
  • Card discard/removal rules vary:
    • Events = removed from game
    • Conspirators / Journalists = discard pile
Watergate board game card overview and background information illustration page from the rulebook.
Watergate board game card overview and background information illustration page from the rulebook.
Watergate board game card overview and background information illustration page from the rulebook.
Watergate board game card overview and background information illustration page from the rulebook.
Watergate board game card overview and background information illustration page from the rulebook.
Watergate board game card overview and background information illustration page from the rulebook.

Pinning Rules

  • Evidence tokens:
    • Must go to an empty space matching the token’s color.
    • Editor: face-up to build connections.
    • Nixon: face-down to block.
  • Picture tiles (Informants):
    • Cards may instruct you to “pin a picture.”
    • Editor pins face-up, Nixon pins face-down.

Appendix: Historical Context

The rulebook includes 10+ pages of historical background on:

Informants and Conspirators (John Dean, Martha Mitchell, John Ehrlichman, etc.)

The Watergate break-in

Nixon’s administration and resignation

Deep Throat (Mark Felt)

Bob Woodward and Carl Bernstein

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